Apple Motion – 3D Objects using 3D Text

Create 3D Objects using 3D Text in Apple Motion This is a more advanced tutorial in Apple Motion, Final Cut Pro X's motion graphics partner. 3D text is also possible in FCPx but this takes things further by using that 3D text capability and making 3D objects in a real 3D space; in this case I'm creating an old TV set. Apple Motion has the same x, y and z space that you find in Adobe After Effects. Neither are true 3D applications, but both offer a wealth of possibilities with 3D-typical features such as lighting, shadows and camera movements in xyz, with all of these being animatable. A feature that sets Motion and Final Cut Pro X apart in this case, is the fact that the 3D text feature really is like true 3D. What I mean here is that this is not simply extruding an object, this really is a 3D implementation. There are texture and lighting environment options, nothing as complex as in Maya or Cinema 4D for example, but quite amazing for a compositing application like Motion. In this tutorial we will exploit this feature by essentially creating our own brand new font, which contains the…

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Getting started with Final Cut Pro X

This is my "must see" video tutorial to get you started with Final Cut Pro X. As a user of this software since its inception nearly 9 years ago, I know my way around it very well. But that's not all. I have tried to carefully design a tutorial to ease the effort involved in starting out, bearing in mind, many viewers will be coming from a "rival" editing application. So here I will go through the main aspects of the user interface in just over 6 minutes. At the end of this, you will know how to access all the main functionality and features that you would expect in any video editing system. If you like it, give me the thumbs up, or indeed any constructive feedback is welcome. A part 2 of this video is in development - let me know if you are interested in it. Enjoy! https://youtu.be/TWzcUA7qC4g

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7 Reasons (there are more!)

After Apple well and truly messed up with the launch of Final Cut Pro X and subsequent death of Final Cut Pro 7, many people jumped ship to an alternative editing system. It's not the first time and wont be the last time that Apple turns a seemingly successful product on its head. There are books on this, so I wont go any further on this here! Suffice to say that, once I got over the initial grief, I decided to give Final Cut Pro X a try. And the initial learning curve is really just a short bump. It's really easy to get started. And under the hud, there is professional editing power and functionality. But I wont go an any further here, check out my 7 Reasons to use FCPx for your editing. There are more but I took my 7 fav's in this video. https://youtu.be/igugXE3UYd8

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Is there actually a Business Case for Final Cut Pro X?

Most of us end up using one editing software or another almost by accident. Perhaps it was the program you were using as you studied Media Production or what you found in Google as you tried to finish that first family video. Or maybe you scanned the job adverts and saw what is most in demand. Nowadays, the vast majority of editing jobs require experience in Adobe Premiere, part of the Adobe Creative Suite. And most companies are afraid to ask for anything else. What is rarely taken into account is the costs involved because the availability of personnel seems to outweigh this. And when I say costs, I don’t mean the price of buying/renting the software, I actually mean time. Time to edit, time to render, wasted time by unexplained crashes, workflow inefficiencies, etc. Although Adobe Premiere is one of my own top skills too, I was very curious when Final Cut Pro X (Ten) came out. And since the first update ironed out a few short-comings, it has been an extremely stable and innovative option for any editors looking to refresh their editing drive. Video editors tend to be very inventive with whatever tool they have to use, but…

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